[olug] Husker Football Webcast

Jonathan Warren thechunk at cox.net
Wed Sep 4 13:48:41 UTC 2002


But that still doesn't explain how an active game client like Everquest could get timedout.  I think they have some weird issues in there implementations.

On Tue, Sep 03, 2002 at 09:17:10PM -0500, Jeff Hinrichs wrote:
> Depending on client, set it up to send a keep alive packet every 3-10
> minutes and you'll stay up.  Same thing happens with our corporate
> firewall.
> 
> -jeff
> 
> Andrew Embury said:
> > I have similar problems with Linksys hardware.  Using both the BEFSR81
> > and the Wireless w/ 4 port switch my telnet and ssh sessions time out
> > after approx 10 minutes to 1 hour of inactivity.  Take the linksys out
> > of the loop and they will run for days.  I've seen many people post
> > online with the same problems but have not run across any kind of
> > solution.
> 
> 
> 
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